There it is: The product of 2 weeks of work, from inception through execution. The Courtney Googe interview.
Our SoundSlides project centered around 27 year old Courtney Googe, and her recent exhibition showcasing her prints. These prints, influenced by her trip to India, are of animals fused with human legs, hands, and other appendages. The result seems to come out of a Burton-esque south Asian fable, forcefully brought into this reality via kid-friendly taxidermy. Pretty interesting stuff, to be sure.
But the bigger reason for the interview was for my partner and I to get a feel for creating a multi-media story. Seeing as this is an online class, learning the ropes to making a good multi-media story is paramount to getting the full experience. Online, really, is where stories like the one above shine. They can keep the audience entertained, and through their entertainment, will be informed as well.
In the interests of maintaining an amiable relationship, Courtney and I decided to slice our responsibilities down the middle: I would handle the interviews, while she would handle the photos. But, as we should have guessed, it didn’t turn out quite as planned. I couldn’t make it for an interview, so she had to cover for me, while she didn’t manage to finish editing an interview, so I picked up the slack. It still evened out, we just had to reorganize. I couldn’t really ask for a partner, though. Courtney was almost always on the ball, and when she needed help, she didn’t hesitate to let me know.
The interviews themselves went very well, although the ambient noise is kind of a pain to deal with. It’s so damn intrusive! And when you’re editing? Fuggettabahtit. As I should have expected, the editing definitely took the longest to finish. Everything relies on the audio, so it has to be complete before the layout of the SoundSlides can be configured. As for using the SoundSlides program itself, I had a very limited time in which to use it, although it did seem to be fairly intuitive. I could click on the thumbnails and move the order of the pictures to pick just which ones would go with a certain part of audio. I felt like the final product fit well together, so obviously the program can be cajoled into making a good product.
I was excited to see what Courtney decided to do with the audio. The splitting of the interviews into more palatable sizes, punctuated with sound bites provided by viewers at the exhibit, helped to keep the pace from dragging, certainly compared to two long blocks of interview.
The best part of this whole experience is that it left me with an excitement to start the next SoundSlides project. It’s going to be great to see what I can do, now that I’ll have complete control over my next project. I’ll just go ahead and say it; this project was a ton of fun.